Here is a list of the ability available for companions in Monster Hunter Generations, divided by type (attack: red, guard: blue, support: yellow), companion level required for use and description.
SKILLS' | MEMORY | LEVEL REQUIRED | Available |
---|---|---|---|
Morphosphere Bomb | 0 | Increases the damage done by explosive somersault bombs. | |
High pace | 0 | Increase movement speed when performing the soothing somersault. | |
Boomerang expert | 5 | Increases the attack speed of the boomerang and reduces the charge time. | |
Exhausting | 5 | Increases the ability of certain attacks to fatigue monsters. | |
Critical +1 | 10 | Increases Affinity by 10%. | |
Will | 0 | Makes it easier to get on and ride monsters. | |
Megaflare | 0 | Increases the power of fire element weapons. | |
Ranged attack + | 0 | Increases ranged attack. | |
World champion | 0 | Increase attack and defense when you are not wearing head or body protection. | |
Nagatobimaru | 0 | Increases the damage of thunder-based weapons. | |
Fanalis | 0 | Slow down the support bar, but boost the attack. Companion: Reduces support moves. | |
Attack +1 | 0 | Increase Attack. | |
Stunner | 10 | Increases the chance of stunning monsters. | |
Susceptible | 10 | Increases the chance to activate Felyne Fury mode. | |
Critical +3 | 20 | Increases Affinity by 20%. | |
Universal | 0 | Greatly increases Attack when a large monster in the same area is rampaging. | |
Hooligan cat | 0 | Increases health and attack when the health bar is reduced to less than 40% of its maximum value. | |
Landmaster | 0 | Increases the duration of Rath chariot. | |
Attack +3 | 15 | Greatly increases attack. | |
Att. elemental + | 15 | Increases the power of elemental attacks. | |
Bombay + | 20 | Increases damage for support moves using bombs and blast attacks. | |
Back to the wall | 25 | The last resort! It greatly increases attack and defense, but prevents reviving. | |
Triforce | 0 | Increases life bar, attack and defense. | |
Nine Lives (Attack) | 15 | Increases Attack when Revived. Effective eight times in a row. | |
Status attack + | 20 | Increases the power of all status attacks. | |
Craftsman | 25 | Increase weapon sharpness by one level. | |
Res heat / bombs | 0 | Reduces bomb damage and nullifies heat and lava damage. | |
Res dragon + | 0 | Increases dragon resistance by 5 points. | |
Res fire + | 0 | Increases fire resistance by 5 points. | |
Res water + | 0 | Increases water resistance by 5 points. | |
Res thunder + | 0 | Increase Thunder Resistance by 5 points. | |
Res frost + | 0 | Increases frost resistance by 5 points. | |
Defense +1 | 5 | Increase defense. | |
Undo-paralysis | 5 | Prevents the effects of paralysis. | |
Cancel-poison | 5 | It protects against lethal poison and makes it completely invulnerable to less potent poisons. | |
Guard +1 | 5 | Reduces kickback when stuck. Companion: Blocks more frequently. | |
Undo-stun | 10 | Prevents the effects of stunning. | |
Hard peel | 10 | Prevents defense effects-. | |
Life +1 | 10 | Increases maximum health by 20 points. | |
Res earthquake | 10 | Prevents jolt-induced wobbling of large monsters. | |
Cancel-sleep | 10 | Prevents the effects of sleep. | |
Clean coat | 10 | Accelerate recovery from binding conditions, such as the effects of snow. | |
Biology | 15 | Increases the effectiveness of the Dung Bomb and prevents blast damage. | |
Super mushroom | 0 | Increases the resilience of acorns. | |
Sense of fashion | 0 | Increases defense of body equipment. | |
Bolt | 0 | Provides a distinct boost to defense, but reduces attack. | |
Tireless | 0 | It greatly increases the resistance but decreases the other Res. | |
zombie | 0 | Reduces defense, but increases natural recovery. | |
Despair | 0 | It greatly increases defense when you are low on acorns and have less than 40% of the health bar. | |
Undo-confusion | 5 | Prevents the effects of disorientation. Companion: prevents panic. | |
Ear plug | 10 | Prevents the fright induced by roars against most monsters. | |
Wind-canceling | 10 | Cancel the wind pressure against almost all monsters. | |
Guard +3 | 15 | It greatly reduces the kickback when it gets stuck. Companion: Blocks even more frequently. | |
Defense +3 | 15 | It greatly increases the defense. | |
Life +3 | 20 | Increases maximum health by 40 points. | |
Guard + | 20 | It makes attacks that generally wouldn't be blockable. | |
Wand of the Wind | 0 | Eliminates the wind pressure of many monsters and prevents them from luring you towards them. | |
Omniresistance | 10 | Increase all resistances. | |
Nine lives (defense) | 15 | Increases defense when revived. Effective eight times in a row. | |
Resuscitation expert | 20 | Provides an extra acorn. Cannot be used together with backs to the wall. | |
Mini-sonic Bombay | 0 | Adds sound waves when a Bombay mini-barrel is used. | |
Wake | 0 | Wake up a slacker for a short time. Companion: wake up others. | |
Collector expert | 5 | Allows multiple extractions in one point. Companion: puts collection before attack. | |
Fish-golden bait | 10 | It facilitates the fishing of goldfish. Companion: An extra fish for each one caught. | |
Trade | 0 | Increases Zenny received at the end of a mission. | |
Radar display | 5 | Provides more information on large monsters. Companion: Sporadic Sibyl Effects. | |
Counterattack + | 10 | Accelerates the support bar if hit. Companion: Increases the frequency of use of the moves. | |
Support + | 10 | Increase the support bar limit by one. Companion: less waiting between moves. | |
Trappoliere | 10 | Increases the moves with traps and reduces the consumption of the bar. | |
Support move +1 | 10 | Allows you to equip an additional support move. | |
Robbery + | 15 | Boosts Robbery Moves and reduces relative gauge consumption. | |
Support priority | 15 | Accelerates support bar charge, but reduces attack and defense. | |
Healthy harmony | 25 | Increases maximum life when using Health Horn or V Health Horn. |