Sacred 2: Fallen Angel - Complete solution using the Dark Warrior

    Sacred 2: Fallen Angel - Complete solution using the Dark Warrior 


    Sacred 2: Fallen Angel is an RPG made up of a main storyline around which many side missions revolve in order to offer us several weeks of guaranteed entertainment. In the guide we will analyze the main quests and those related to our character, and even if they are not described, I advise you to perform all those you can do, if you want to get the most out of this title. The guide can be followed in every point only by using the Dark Warrior and orienting him towards the "Astral Lord" aspect, otherwise you will have to exclude from the guide all the quests related to the character (those indicated with a blue circle on the map) and the advice to defeat the Boss. The chosen campaign is the Campaign of Light.   Game screen   (click to enlarge) 1. Secondary objective 2. Primary objective 3. Weapon slot 4. Limb slot 5. Auras 6. Menu buttons 7. Arts of the Astral Lord 8. Attributes 9. Skills 10. Characteristics of the Warrior 11. Relics 12. Divinity 13. Limb Regeneration Time

     



    Construction of the Warrior   During character creation, you will be asked to choose a Deity: I recommend Head or Kuan. For the construction of the Dark Warrior with the Astral Lord aspect, I urge you to follow the following points assignment: Each time you level up you get attribute points (1 from level 2, 2 from level 50 and 3 from level 150), points skills (1 from level 2, 2 from level 5, 3 from level 12, 4 from level 25, 5 from level 50) and occasionally new skills. The arts are fundamental spells to win fights, those that interest our Warrior are: - Ghostly hand: summons a hand that strikes the enemy. - Skeletal Fortification: Summons a skeletal tower that fires projectiles at the enemy. - Undead Army: The souls of the fallen come back to life and fight alongside you until they disappear. - Veil of the Shadow: The Warrior becomes invisible, the effect lasts for a limited time or disappears when casting spells. - Infernal Alliance: Summon ghostly soldiers to fight alongside you. These are immortal, but with the latest patches they now have limited life as well. This art is an aura, that is, it has unlimited effect, but it increases the regeneration time of the other arts. Runes are used to learn and enhance the arts. If you find one you don't care about, keep it, as it can be traded by the rune master. Each art can be upgraded to bronze, silver and gold levels by assigning points obtainable through the growth of certain skills. To be increased as first limbs, it is preferable to use the Infernal Alliance and, subsequently, the Veil of the Shadow in order to gain experience in tranquility without risking death. As a skill to learn and feed first, I recommend the following scheme: 1. Doctrine of the Astral Lord: increases the effectiveness of the arts and gives us points for the arts 2. Concentration of the Astral Lord: decreases the regeneration time of the arts and gives us points for these 3. Concentration: decreases the regeneration time and allows us to use two auras at the same time 4. Warrior Discipline: raises the damage and allows us to use combos from 3 and 4 limbs. 5. Ancient Magic: Increases the damage of the skeleton tower. There are five more skills left, but by the time you decide which one to upgrade first, you'll be skilled enough to choose them yourself. Regarding the attributes, assign all points to vigor, in order to speed up the regeneration of the arts.

     



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