The Legend of Wright - tested at Gamescom 2019

    The Legend of Wright - tested at Gamescom 2019

    Gamescom 2019 is a polyhedron that relies as much on titles like Call of Duty: Modern Warfare or Cyberpunk, as on more intimate and cute concepts like The Legend of Wright.

    The Legend of Wright, presented last 9 June during the'Xbox event, is a title in development by Desk Works, a Japanese indie studio that seems to be promising for now.


    The concentric narrative frame sees us schoolmates and playmates of the protagonist, a child capable of transmitting on paper the worlds that perhaps every child imagines, those universes without forcing or logic if not those dictated by fantasy.


    Wright invites us to play with what he has created on his notebook, and this is where our adventure begins: to the game world we adapt quickly, as lightly complexity of controls. Each level is structured within a page, a paper support in which characters and environments move with the typical dynamism of a page turned quickly.

    The Legend of Wright - tested at Gamescom 2019

    The world designed by Wright, right from the tutorial, does not respect rules and does not adapt to stylistic features, being rather malleable from time to time by the imagination of its creator, which in these situations manifests itself as and more than a dungeon master, able to (literally) cancel the path from under our feet, forcing us to have to completely rethink the strategy we had mentally developed to overcome the level.



    At this Gamescom 2019 we could only try the first level of The Legend of Wright, but what we saw piqued our attention and curiosity in the same way. Hope to be there soon witnesses of the next steps of this interesting title.

    The Legend of Wright - tested at Gamescom 2019

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