Newell, the future of gaming in neural interfaces

    Newell, the future of gaming in neural interfaces

    It might seem like a futuristic speech, a very remote hypothesis, a story directly taken from Cyberpunk 2077, instead it is pure and simple reality.

    Newell, the future of gaming in neural interfaces

    For some time we have been talking aboutapplication of neural interfaces to gaming, of more or less elaborate peripherals capable of "reading the mind" of the gamer in such a way as to be able to use the data obtained in the most diverse and creative ways possible, enhancing the multisensory interaction between man and machine, hopefully bringing the experience to a decidedly different level than the current one.



    And it is precisely one of the most popular characters of the entire gaming industry, Gabe Newell, to talk about what Valve has in the pipeline for the next few years:

    We are working on an open source project in such a way that anyone can have high resolution reading technologies [of brain signals], inside a headset, using a whole series of different modes.

    Newell specifies that the purpose of the technology will not be just to read the data and define the mood of the gamer, perhaps by modifying on the fly the game title. It would seem that Half-Life's mom's boss is interested in wanting molding the user's feelings and perception, imposing cerebral signals in writing, adding that:

    The real world will seem flat, colorless, clouded when related to the experiences we will be able to create in people's brains.


    Newell, the future of gaming in neural interfaces


    A fascinating prospect, however raises disturbing questions, especially from an ethical and moral point of view: are we sure that modifying brain signals through neural interfaces is the right way for the evolution of gaming? To you the (glass) ball.

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