The Legend of Zelda: Spirit Tracks - Complete Walkthrough - Part One

    The Legend of Zelda: Spirit Tracks - Complete Walkthrough - Part One

    How to read this guide:
    We will indicate with color Orange the main characters of our adventure and the places that interest us most, which we will have to keep in mind. With the heavenly instead we will indicate the equipable objects that we will find during the adventure. With the White instead we will go to mark the treasures, resalable, that will happen to us in the course of history. Finally with the red we will indicate the bosses we will meet, and for their strategy we refer you to the appropriate guide: Boss Guide.



    After selecting your character's name, choose Adventure mode to start your story in this new chapter of The Legend of Zelda. The chosen name will be the one with which you will identify yourself during the game so if you are a traditionalist enter Link as a name, to make you call exactly like the hero of the entire Zelda saga.
    A movie will start with an introduction to the problems that are afflicting the world in which we will find ourselves fighting. After the movie you will get to know Nico, the man who was telling the epilogue story. When he has finished reproaching your lack of attention, you will meet another character.

    Nico
    Nico is the first character we will meet in our history.
    He is the same storyteller as Wind Waker and Phantom Hourglass: in this chapter he is also Link's roommate.
    Vittorino
    He is Link's mentor: he will guide us in our adventure with severity and demand great respect.
    He is also the first train commander in the world.

     



    Vittorino he will tell you that it is the day that you will be awarded the role of Machinist, so you will have to go to Princess Zelda. But first you will need to reach the station where your mentor is waiting for you.
    Once you exit Nico's house, you will be at Partivicino Village. Go to the house on the right and talk to the girl outside the door who will show you how to destroy the rocks. Now go to the house in the center and talk to the blue-haired boy near the tree: he will teach you how to do a somersault but then you will have to escape to avoid being stung by the bees. Run towards the water and they will disappear: go north, near the station, and you will find the boy with the blue hair who will give you a Stalfos skull. Now go to the station where you will meet Vittorino who as a final exam will tell you to drive the train to Princess Zelda's castle in Hyrule: the tutorial will then start to understand how to drive him and become a good driver.

    The tutorial will be easy and concise. Get to the castle without colliding with the other trains, changing direction at crossroads when you can, and blow the whistle when you find animals on the tracks. When you arrive near the castle of Hyrule, Vittorino will show you the tower of the Gods and will tell you to start slowing down: stop when you are near the manor and you will be promoted.


    Arriving at Hyrule Castle you can visit the initial village where you will find some people to talk to: many of them refer to the legend of the rails, present on the kingdom since before its birth. The only house worthy of note is the one immediately to the right of the castle entrance which will lead you to a shop: at the moment you won't have enough Rupees to buy anything, so we should come back later. Now go north and you will find a swinging mailbox. Here you will get acquainted with the Postman, which unlike what happened in Phantom Hourglass, will not read the letters but will only deliver them, moreover it will not arrive flying but walking. The writing, which will be placed in the inventory, will explain to you that a new mail system has been started that will always keep you in communication with the outside world. Now that you are ready go to the Castle to the north and talk to the two guards who are avoiding access to the Hall: they will let you through, after which you will have to talk to another sentry who blocks access to the Ceremonial Hall. However, the Minister to open the way and lead you to Princess Zelda. After a short film you will receive dal Butler il Royal Machinist Certificate, and the Princess will deliver a letter to you in secret. As soon as you have control of Link again, read the letter from the Princess and mark on the map the direction to take with your stylus: go to the PT and at the bottom right take the entrance that leads to the roof; continue on the ledge to the entrance of P1 and enter the door at the top right to enter Zelda's room. You will have to take it to the Tower of the Gods with your train and to do so you will receive aConscript Uniform, which you will surely recognize.



    Zelda
    Princess Zelda is also in this chapter the fulcrum of our adventure: after having invested the Royal Machinist, she will need us to unravel a mystery greater than her that is developing in the Tower of the Gods. Dressed as a rookie, Link must once again think about the Kingdom and save it from imminent danger.

    You will now have to accompany Zelda out of the castle without being discovered by the guards. The first escape session is quite simple as you will only have to pass two guards: stand in front of them to distract them and show the princess the way to the door you came from. Once outside, things will get a little more difficult: keep distracting them and while you look straight into their face show Zelda the way to hide behind the bushes. When you have passed the first two, you will have to concentrate more on the third: you will have to make a great noise to attract his attention, then reach the two stones to the north and break them, immediately the guard will come towards you scolding you and you can show Zelda the way to get to the exit. Go out together to meet Vittorino. After a short cutscene you will come to a dead end for the rails and get acquainted with Mirona, which will launch his trust Tristalpin against Vittorino.

    Minister
    He had presented himself in a somewhat impetuous way and immediately after your investiture he had let himself go in a malicious look: but soon we will discover what he hides under the hats
    Tristalpin
    Chancellor Mirona's right-hand man, who soon turned out to be our main opponent. He will defeat the much admired Vittorino in no time at all.


    You will regain consciousness in the Butler's room to which you will try to explain what happened. Unfortunately, he won't be able to do much other than get scared and so you'll have to roll up your sleeves and do everything yourself. Exit the room and talk to the guard in the hallway: after the conversation you will see the ghost of Zelda wandering around the castle. Follow him to the princess room where you will learn about the power of the Flute of the Lands.
    Exit the room and the spirit will tell you that there is a secret passage that leads to the Tower of the Gods: a guard, however, will warn you that without a sword you will not go far. Then go to the Captain's room, which we show you on the map alongside. Talk to the Captain and have one delivered Sword: a tutorial will start that will explain how to use it, and after learning the main shots you can return to the secondary passage guarded by the guard. Before continuing, however, continue the exploration of the castle and exit to the opposite side of the ledge through which you reached the room of Zelda for the first time: you will find in a chest a Bee larva. Now go back and if you have 80 Rupees buy it Shield in the shop that was to the right of the entrance to the castle in the Borgo.

    Go to the back of the manor passing the guard, since now that you are in possession of a sword he will let you go: here save the sentry who is attacked by some monsters. Once you have saved her, she will show you where the landslide blocked the secret passage to the Tower of the Gods: keep this in mind and go up the stairs to pick up one of the explosive bombs. Throw it near the wall indicated by the guard and it will open a cave to enter.

    You will then be in the tunnel leading to the Tower. Defeat the enemies that come against you, after which use the block that you will find at the bottom right on the switch at the top right: a wall will lower which will give you access to a chest that contains a small key. Use it on the door on the left and go up the stairs. Continue in the only direction available by taking the clues marked on the three tombstones and then use the two explosive grenades to destroy the six stone blocks that will give you access to four switches: the order, if you don't want to waste time understanding what the tombstones say is right, up, down, left. Go on and Zelda will be scared by some mice: defeat them without problems since for now they can not interest us further. Go ahead and a cutscene will follow after which you will find yourself in the Tower of the Gods.

    In the Tower of the Gods you will know Doruotea which will show you your next goal: to find the four Strength Steles. First of all you will have to climb the stairs to the north and continue until you find a mighty guard in front of your eyes: Zelda, frightened, will tell you to go back. Doruotea will then explain to you how to defeat these mighty tin men: they must be hit from behind with the force of the Drops. of Light.
    Then go back to the room with the guard and pick up the first Tear on the left, then go to the one that is to the north and then continue to the right hitting the purple switch: this will make a bridge appear between the platform on the far right, where you find the third Tear, and the central room. Hurry, before the bridge disappears, and collect the last tear to upgrade your sword: now go and hit your opponent from behind and something unexpected will happen, but certainly useful. Zelda will take possession of the Tin Man's body and will follow you on your adventure trying to help you out. Go to the door in the center of the room now and drive it, just like you did when escaping the castle, to the door, then take Link to the other side and you can proceed to a new room.

    To overcome the first obstacle, spikes on the ground, send Zelda forward and have her flip the purple switch to continue. Now go to the south side of the room and place her on one switch and Link on the other, so as to lower the gate. Tell Zelda to wait and go to close with the block that you will find a little further on the rat den, otherwise the Princess will not set foot in the next corridor. Now you will have to face another Ghost, but this time avoid the melee and try to evade it by sending the woman to distract him: first of all touch the purple switch to make the spikes disappear from the ground and then interact with the Ghost. While this is distracted, go past it with Link and take the stairs to the north. In the next room you will find the Stele of the Land of Fronds and Zelda will lose her Ghost power. Then go up to the blue platform and return to Doroutea. You will be given a new assignment: to find Valvulus.

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