Call of Duty: Black Ops - Complete walkthrough

    Call of Duty: Black Ops - Complete walkthrough



    OPERATION 40

    The game starts in Cuba. After the FMV, as soon as you have control of the character, shoot the policeman in front of you; soon after a teammate will pass you an M16. Wait for the door to open and go out into the street, eliminate the two enemies that get out of the police car following the accident and proceed along the street following your teammates, being careful of the cops who will arrive on other cars (use the grenade launcher placed under the shotgun to destroy the cars before the cops get off, to save time). At the roadblock, turn left and advance to then enter a car: all you can do is press the key to accelerate until the screen turns white. You will regain control of the character while you are in a forest; follow Woods and hook onto the rope to slide off the cliff. Enter the building. You will be ordered to silently take out the guard near the window: to do so, press the melee button while you are behind an enemy and he will be strangled. Then go out the main door and wait for the Cuban army to pass, then queue up at Woods until you see a man running up the stairs: kill him and do the same with his companion who comes out from above and with the two who emerge in front of. Then go up the stairs and kill the soldiers inside the warehouse, then the ones on the path to the right, then pick up the Intel behind the rocket launcher. Continue towards the gate, go up the stairs and enter another house. Carefully walk down the L-shaped corridor, as it is full of enemies behind the barriers. You will reach a door with Woods: the next sequence, in which you kill the three men inside the room at the end of the corridor, will take place in slow motion. Collect the RPK Gun from the table and enter the next door. Here will appear Fidel Castro, who will shield himself with a woman: aim for the head and kill him. You will also be forced to kill the woman who tries to attack you. Exit to the left and follow Woods under the porch, killing the enemies. Witness the scene of Bowman throwing a man off the balcony, enter the room he came out of and pick up the Intel from the table on the left. Make your way down the hall, reach the lower level and from there exit into the courtyard where you can collect the rocket launcher. An FMV will take place outdoors. If you want you can stay covered and let your fellow soldiers what to do while waiting for Carlos to arrive, otherwise shoot, while staying in cover, at petrol cans and trucks in the center of the square (paying particular attention to the man with the .50 machine gun) . Then cross the sugar field to the wall, drop down the mountain and reach the hangar, inside which, climbing the ladder on the left, you will find an Intel. Reach the indicated spot, fighting through the airport and board the plane. Retrieve the M60 automatic machine gun and wipe out the enemies around you. You will attend an FMV; since the road is blocked, reach the anti-aircraft gun and clear the passage by firing on the trucks to make sure the plane can take off.





    VORKUTA

    After an FMV you will find yourself in Russia. As soon as the guard turns his back on you, knock him out with a melee attack. Armed with a knife, follow Reznov through the tunnel, stabbing the guards who will jump on you if necessary. Once you have met Sergej, go up using the elevator. At the end of the fight you will recover a gun. The next section can be tackled simply by following your two companions and carefully listening to their indications about which side the enemies will come from. After passing a couple of gates you will come out into a snowy courtyard. You must therefore enter the building and go up the stairs. Before moving forward, pick up the Intel from the table on the left, then continue to reach the roof. From there, use the slingshot-catapult to take down the three targets and allow the rest of the prisoners to escape. Now go back down to Reznov and Sergej and pick up the shotgun. Exit through the new door and blow the gate lock to continue. Kill the guards along the road on the right, then the ones near the truck and finally the ones guarding the courtyard, being careful not to end up under the enemy helicopter flying over the area. Run into the building indicated and go up to the second floor where you will find a rifle with harpoon. Quickly shoot the helicopter, hooking it to the roof and causing it to fall. Exit the back door on the lower level and make your way to the building that stands out in front of you. Kill the enemies inside, then grab the Ak-47 rifle equipped with grenade launcher, with which to get rid of the enemies hidden behind the riot barriers. Go upstairs and make a clean sweep. When the enemies attempt to lock you inside the building, Sergej will lock the door (at the cost of his life) so you can slip under it and out. Follow the marker and flip the switch, then go into the dark corridor to the right and pick up the Intel from the table to the left. Climb up behind Reznov and kill the enemies that stand in front of you. After that continue along the walkway that leads to a room: do not get distracted for the tranquility as soon some heavily armored enemies will burst into the room (taking them down will require a fair number of shots, try to use the grenades). You will encounter this type of soldiers again in the next section where you have to escort Reznov to the room where you can pick up the Minigun. Cover Reznov while he is trying to open the door, killing waves of enemies (the grenade launcher under the barrel of the Ak-47 will be very useful here). Once through the door, retrieve the Minigun and exit the building by jumping out the window. Advance along the snowy road killing all enemies and destroying everything you can with the Minigun (watch out for trucks loaded with soldiers and shooters on roofs and walkways). At the end of the street you will be stunned by tear gas and an FMV will interrupt the action. As soon as you resume, immediately pick up the Intel from behind Reznov's motorcycle, then get on the other motorcycle and exit through the window: drive following Reznov, shooting enemies when necessary. You will soon arrive near a truck equipped with .50. Get close enough on the bike. After the FMV, use the .50 truck to wreak havoc on the enemies that will chase you, thus covering your escape.



    EXCUTIVE ORDER

    Follow Woods to the end of the tunnel and watch the view with the binoculars that pass you: you will see Weaver being tortured. Keep following Woods while protecting yourself thanks to the pipes and silently kill the two guards. After an FMV follow Woods further to the meeting with Bowman and then further on to the missile silo area. After Bowman kills two guards enter the entrance hall of the building and get rid of the three men in the room. Clear the upper two floors of all enemies. Move to the ladder and pick up the Intel near the computer, then climb to the roof and throw the patrolling enemy underneath. After getting rid of the other two remaining guards, reach Woods: he will hand you a crossbow with which you must protect your companions, killing all the enemies that arrive with explosive darts. In short you will be informed that you will have to throw a taut cable from where you are to the window of the guard post where they keep Weaver: do it and your character will let himself slide along the cable. You will burst into the room, in slow-motion, through the window: shoot at everything that moves using the MP-5. When the game resumes, follow Woods and Bowman again, keeping an eye on the timer. Shoot all the enemies that appear in front of you, always following your two companions, trying not to waste too much time to reach the command center. When you arrive at your destination, blow up the wall with the C4, thus breaking into the control room, on the floor of which is an Intel. After you are notified that Plan B is in effect, follow the marker that leads you to the rocket launcher. Equip it and fire a guided rocket at the reactors of the missile that has now taken off, in order to shoot it down and stop the launch. After the explosion, follow Weaver down the tunnel, where by picking up the shotgun you will be able to make your way easily. Turn right, getting help from your companions' fire if you are in trouble, cautiously advance towards the control room, densely populated with enemies, especially on the right side. Make a clean sweep and walk along the corridor. Stop at the bottom, where you will see a room with a projector and look for the Intel near the terminal. Continue to the end of the corridors. Kill all the enemies and close the chapter.



    SOG

    Upon exiting the tent you will be greeted by Woods who will explain the details of the mission. In short you will end up in a trench to escape from the bombs: make your way to the area in the open field where you will be attacked by an enemy: to free yourself you have to quickly press the indicated button. Advance towards the fork and turn left, sneak under the tank that fell into the trench and continue crouching until you get your hand on the detonator. Press it, go to the next one and activate that too, then enter the structure and use the fixed position to kill the enemies. Before continuing, go up the hill and reach the long tent to find an Intel in the middle of some boxes. Go to the next house and take the rocket launcher to take down the three tanks; follow Woods again down the trench and pick up the grenade launcher. Go back outdoors and kill a couple of enemies on the right while waiting for Woods' next move. After the napalm attack go down the ladder that leads into the bunker and kill the guy inside and possibly the other two present. Stock up on ammunition and continue eliminating the turrets, starting with the one behind Woods' hideout. The next is in the tunnel on the left. Before reaching it you could collect the Intel in the small bunker on the hill. So watch Woods kick a barrel: imitate him. Do the same with the second and third. After the Checkpoint, go through the trench and reach the woods. There will be a fight here: it is easier to go up the right side, but anyway your goal is to get to the top of the hill. After the FMV, save Woods by shooting the guy who is about to execute him, then keep following your mate into the trench, turn right and watch out for the American flag marking the location of another Intel, resting on a makeshift shelf. Once you get to the jeep, you will have to shoot down some tanks: the first is not a big problem, in fact, just shoot straight ahead. After a curve to the right you will have to deal with two wagons. A little further on you will find one in front of you, while the other is less visible on the left rather distant and finally the last one even further to the side.

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