Final Fantasy - Solution Part Two

    Final Fantasy - Solution Part Two
    41 - The World (7)

    If you haven't done so before remember to put your Adamantium to good use by taking it to the blacksmith in the Cave of the Dwarves to get your greedy hands on the holy sword Excalibur. You'll notice its potency right away, and it's not even FFI's ultimate weapon. What to do now? From the window of the Sky Castle you could see that something suspicious is happening at the Temple of the Demons ... But you don't know exactly what. Asking the wise men in Crescent would not be a bad idea.



    42 - Crescent Lake (3)

    By reaching the Elders in the usual place you will learn the shocking truth. The malignant source par excellence that you already had some suspicion of does indeed exist, and it is a person who has traveled 2000 years back into the past and who has sent the four Demons of Kaos into the present time to destroy the world. In doing so, he created an infinite time cycle. The fate of the whole world is in your hands! To break the temporal spell you will have to reach this person in the past, defeat him and thus ensure a better future for the entire planet by relegating the monsters sent by this mysterious evil figure behind the gate of time. But how to travel through the centuries? Perhaps the four Crystals, once again shining, can help you in this seemingly impossible undertaking.

    43 - The Temple of Demons (2)

    It seems that everything will end where it began. But this time the Temple of the Demons will be a much more inhospitable place. The mission you are about to begin is really difficult. So spend your money down to the last penny to get the best pieces of equipment available on each market, as well as the highest level spells if you don't already have them all. Remember to bring 99 healing potions with you (you can't have more all at once) and salvage items in general. Also, the difficulty of the dungeon increases dramatically if you are not at least level 30 - 35.



    When you are ready go to the place where at the beginning of the adventure you faced Garland, analyze the black sphere, and you will see your Crystals of Light react. Your destiny is about to come true, and there is no more time to think.

    44 - The Temple of the Demons, 2000 years ago

    The place is haunted by the strongest and most evil monsters of every era, which however vary from floor to floor. Luckily, it doesn't seem like those damned WarMechs are there anyway. Help yourself with the bestiary, however, to get an idea of ​​how to get rid of any nuisance in the shortest time possible.

    45.1 - First Floor

    Monsters in this area: Worm, Frost Dragon, Chimera.

    Very linear plan. Cross it and you will find the stairway to the south-east that will allow you to continue.

    45.2 - Second Floor

    Monsters in this area: Chimera, Jimera, Zombie Dragon, FrGiant, FrWolf, Slime.

    The stairs to the third floor are close, just to the right of where you came from the first floor. It must be said that given the selection of enemies available to cut your skin in this area, it is the ideal place for some experience and quick money.

    45.3 - Third Floor

    Monsters in this area: BadMan, Mage, Fighter, Phantom, Gas Dragon

    These Dragon gases can be very dangerous, with their Poison Breath being defenseless. Pay particular attention to them and have ice spells ready, if needed. You will start in the upper left corner. Zigzag between the pillars and enter the room to the south whose entrance is between two columns. In doing so you will have to deal with a ghost. Beware of his Death spells, from which the ProRings should be able to defend you, however. Once this is done you can decide to open the two chests you see (they contain 110000 gil!) But in doing so you will come across a Ghost twice more. The alternative is to leave the money where it is and move on. As you had already done in the cave of the earth, a slab of rock blocks your passage. But how to remove it this time? If you remember you have an object with magical powers that is two thousand years old, just like this place, which Princess Sara from nearby Coneria gave you as a gift. Of course, the Flute! You've finally had a chance to put it to good use.



    45.4 - Second Floor (2) other area

    You will start in the central room, while the stairs leading to the first floor are in the upper left corner. The monsters are the same as reported in 45.2.

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