Final Fantasy Tactics: The War of the Lions - Jobs

Final Fantasy Tactics: The War of the Lions - Jobs

List of Jobs: of Final Fantasy Tactics: The War of the Lions


SQUIRE

Action

Ability Effect Range JP
Focus Physical Attack +1 (for the duration of the battle) Character 300
Rush Attacks by penetrating the enemy body 1 enemy 80
Stone Throw stones at a distant enemy 4 90
Hello Heals Blind, Silence and Poison status 1 150

Reaction



Ability Effect JP
Counter Tackle If attacked with a physical attack, counter with a dash attack ** 180

Support

Ability Effect JP
Equip Axes Allows you to equip axes (axes) 170
Beastmaster Monsters close to allies with this skill temporarily gain the use of extra skills 200
Defend Defense position in preparation for the attack 50
JP Boost At the end of the battle you get more JP 250

Movement



Ability Effect JP
Move +1 Increase range of movement by 1 unit 200

CHEMIST

Action

Ability Effect JP
Potion Recover 30 HP 30
Hi-Potion Recover 70 HP 200
X-Potion Recover 150 HP 200
Ether Recover 20 MP 300
Hi-Ether Recover 50 MP 400
Elixir Reset all HP and MPs 900
Antidote Status poison care 70
Eye Drop Care status blind 80
Echo Herbs Care for status silence 120
Maiden's Kiss Care status toad 200
Gold Needle Status stone care 250
Holy Water Heals Undead and Vampire status 400
Remedy Cure status poison, blind, silence, toad, stone, oil confusion, sleep 700
Phoenix Down Revive an ally with a predefined amount of HP 90

Reaction



Ability Effect JP
Auto-Potion If you take damage, a potion is automatically used 400

Support


Ability Effect JP
Throw Items Allows you to throw objects 350
Safeguard Equipped items are immune to break techniques 250
Reequip Change your gear during battle 0

Movement

Ability Effect JP
Treasure Hunter It detects the presence of objects on a point on the battlefield and automatically adds them to the inventory 100

NB: reset items have the opposite effect on Undead-type monsters i.e. Potion causes 30 damage while and Phoenix Down kills them instantly


KNIGHT

Prerequisites: Squire level 2

Action

Ability Effect Range JP
Rend Helm Normal physical attacks destroy equipped helmets The same as the weapon 300
Rend Armor Normal physical attacks destroy equipped armor The same as the weapon 400
Rend Shield Normal physical attacks destroy equipped shields The same as the weapon 300
Rend Weapon Normal physical attacks destroy equipped weapons The same as the weapon 400
Rend MP Reduces the current amount of MP The same as the weapon 250
Rend Speed Reduces the Speed ​​parameter for the duration of the battle The same as the weapon 250
Rend Power Reduces Attack Damage for the duration of the battle The same as the weapon 250
Rend Magick Reduces magic attack for the duration of the battle The same as the weapon 250

Reaction

Ability Effect JP
Parry If attacked with a weapon it dodges the attack 200

Support

Ability Effect JP
Equiped Heavy Armor Allows you to equip armautre 500
Equiped Shields Allows you to equip shields 250
Equiped Swords Allows you to equip swords 400

ARCHER

Prerequisites: Squire level 2

Action

Ability Effect Range SP JP
Aim +1 Physical Attack +1 for one attack The same as the weapon 25 100
Aim +2 Physical Attack +2 for one attack The same as the weapon 20 150
Aim +3 Physical Attack +3 for one attack The same as the weapon 17 200
Aim +4 Physical Attack +4 for one attack The same as the weapon 13 250
Aim +5 Physical Attack +5 for one attack The same as the weapon 10 300
Aim +7 Physical Attack +7 for one attack The same as the weapon 7.5 400
Aim +10 Physical Attack +10 for one attack The same as the weapon 5 600
Aim +20 Physical Attack +20 for one attack The same as the weapon 3 1000

Reaction

Ability Effect JP
Adrenaaline Rush If you take damage, increase the Speed ​​parameter 800
Archer's Bane If attacked with bows or crossbows it dodges the attack 450

Support

Ability Effect JP
Equip Crossbows Allows you to equip crossbows (Crossbow) 350
Concentration Guarantees 100% accuracy for any normal physical attack 400

Movement

Ability Effect JP
Jump +1 Increase the jump range by 1 unit 200

 

 

 

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