The Diablo Immortal team has made tremendous progress and we are pleased to announce that the Gates of the Underworld will soon be open to a limited audience for technical alpha. The main objective is to test the stability of the servers and the performance of the client on a number of different devices. Plus, it's a chance to get feedback on core mechanics, early level progression, and all other early game systems. All of this will serve to make the game better for when it is released for everyone.
On the XNUMXth, a limited number of Australian players who have pre-registered on the Google Play Store will receive a direct invitation to access Diablo Immortal's technical alpha. Invitations will be sent to players who pre-registered first if their device meets the minimum requirements. We will also invite some community members to join us for more valuable feedback.
So what will be in the technical alpha? It will be a first look at Diablo Immortal, an exciting new chapter in our action RPG series, which tells an original story set between the events of Diablo II: Lord of Destruction and Diablo III. It will feature fast-paced and brutal combat, replayable expeditions, progression and carefully thought out items, and an army of never-before-seen monsters. Diablo Immortal reimagines the dark, gothic world of Sanctuary as an ever-expanding multiplayer experience filled with lethal creatures with one purpose: to kill you.
For those who fail to be part of the technical alpha, we have put together a veritable mine of information about everything there is to know about Diablo Immortal. We have a game overview blog that offers a summary of the main systems, another blog that deals with progression and characters, and even one that focuses entirely on items. Diablo Immortal will be a free to play game, new to the series, and for this reason we wanted to share our approach to it, which includes one of Blizzard's core values: play first and foremost.
We were sad not to be able to personally see Diablo fans at BlizzCon this year, and look forward to the day when we can welcome everyone to Sanctuary.
Q: How can I participate in the technical alpha?
R: As of the XNUMXth century, a limited number of Australian Android users who have pre-registered will be able to download the Diablo Immortal technical alpha from the Google Play Store.
Q: How many players will be part of the technical alpha? Why Australia in particular?
R: We anticipate that around two thousand players will be able to participate in the technical alpha. Mobile game development often benefits from various public test rounds. Running this limited technical alpha in a small region will allow us to gain valuable data on server stability and client performance, as well as crucial feedback on the game, to make Diablo Immortal a great experience before expanding in the future.
Q: How long will the technical alpha last?
R: We aim for a duration of a couple of weeks. This will allow us to get a fair amount of feedback on the game, server stability and client performance.
Q: What devices are supported by Diablo Immortal?
R: Our goal is to bring the game to as many devices as possible, involving as many players as possible. Diablo Immortal's technical alpha can be played on Apple and Android devices that meet the following minimum requirements:
- Minimum requirements for Android
- CPU: Snapdragon 710 / Hisilicon Kirin 810 or above
- GPU: Adreno 616 / ARM Mali-G52 or higher
- RAM: 2 GB of RAM
- Operating system: Android 5.0 (Lollipop) or above
- Minimum requirements for Apple
- iPhone 8 or higher
- Operating system: iOS 12 or higher
- iPhone 8 or higher
Q: Why only four classes?
R: At launch, Diablo Immortal will feature a total of six playable classes: Barbarian, Demon Hunter, Monk, Mage, Crusader and Necromancer. Also, we plan to add more classes in the future. For now, we will focus technical alpha playtests on the first four classes, as the latter two are still in the testing phase.
Q: Which parts of Diablo Immortal are free and which are paid?
R: Diablo Immortal is free to play. All story, classes and game time will never be limited. All future content will also be free, including additional stories, new classes and new zones. Optional purchases will never be an obstacle to the progression or enjoyment of the game, because we believe that they must be an integration to the main mechanics.
Q: When will Diablo Immortal be released?
R: At the moment we don't have a publication date to communicate.