Mass Effect Legendary Edition on console: EA illustrates the yield that can be expected from each version.
Il 14st May will finally be available Mass Effect Legendary Edition, game that will contain within it the iconic trilogy of adventures of Commander Shepard. Some additional detail was provided on the technical level of the title directly from EA via a post, in which they are described frame rate and resolution of the work for the various platforms.
Regarding the surrender on next-gen, the director of the game Mac Walters explained in an interview on IGN how, although this collection does not come out in a version designed specifically for the new consoles, the goal is still to exploit their power effectively, as well as benefit from the improvement related to loading times guaranteed by SSDs. For each console they are present two different modes: the former favors one image quality as high as possible, while the second gives frame rate priority , going to reduce some graphic aspects and also scaling the resolution at certain times. Here are all the details.
- PlayStation 4: up to 30 fps at 1080p (quality priority); up to 60 fps at 1080p (frame rate priority)
- PlayStation 4 Pro: up to 30 fps in 4K (quality); up to 60 fps at 1440p (frame rate)
- PlayStation 5: up to 60 fps in 4K (quality); up to 60 fps at 1440p (frame rate)
- Xbox One: up to 30 fps at 1080p (quality); up to 60 fps at 1080p (frame rate)
- Xbox One X: up to 30 fps in 4K (quality); up to 60 fps at 1440p (frame rate)
- Xbox series s: up to 30 fps in 4K (quality); up to 60 fps at 1440p (frame rate)
- Xbox Series X: up to 60 fps in 4K (quality); up to 120 fps at 1440p (frame rate)
It is interesting to note that the version of Mass Effect Legendary Edition for Xbox Series X is the only one able to break through the 60 fps wall, reaching the remarkable figure of 120. Curious is the case of PlayStation 5, which offers two modes that they count the same frame rate but with different resolutions.