XCOM 2: Collection - Nintendo Switch Review

Review for XCOM 2 Collection. Game for Linux, PC, Mac, PlayStation 4, Xbox One and Nintendo Switch, the video game was released on 01/02/2018 The version for Nintendo Switch came out on 29/05/2020 The version for PlayStation 4 came out on 31/12/2018 The version for Xbox One came out on 31/12/2018

When a prominent publisher like 2K Games decides to land on the Nintendo flagship, with XCOM 2: Collection the celebration is a must. Having the opportunity to take advantage of sagas like Borderlands or BioShock on our favorite hybrid console is definitely a unique opportunity, which gives that touch of portability to titles that until now we hadn't even dreamed of experimenting outside of the controller / keyboard and television combination.



XCOM 2: Collection - Nintendo Switch Review

Leaving aside the aforementioned titles, here we will talk about the excellent XCOM 2: Collection, which makes its debut on the Nintendo Switch with a release that allows us to take advantage of all the DLCs and updates previously released on this incredible strategy. So here we are again, immersed in a dystopian future grappling with the destiny of humanity in the eternal struggle against the alien invasion forces.

The uniqueness of XCOM 2 is manifested in the double strategic proposal that this wonderful tactical masterpiece embodies. While during the battles we will be called to manage a handful of heroes who, using their action points, the weapons and skills assigned will move between the boxes of maps exquisitely Cyberpunk, returning between one mission and another we will have to face a very rich management sector.

XCOM 2: Collection - Nintendo Switch Review

Developing our base, choosing which technologies to research and carefully weighing the growth of our soldiers has a much more intrusive impact and depth than the classic Tactics we are generally used to. It is necessary to have a decidedly far-sighted plan in the development and management of our resources, otherwise a strong penalty during the action on the field. Wisely manage the base, scientists and researchers are brutally reflected in the other half of the game, generals warned.



The brutality is a fundamental and relevant aspect in the proposal of XCOM 2: Collection, where although we can choose the game difficulty to agree on an experience suitable for all palates (such as the option to save and load freely during battles), on the other hand, the presence of the ultimate death for our soldiers, the system of wounds that will prevent them from being deployed again on the battlefield and an often oppressive turnaround, relegate the experience of this wonderful strategy to fans of hardcore tactics.

XCOM 2: Collection - Nintendo Switch Review

Character development is well thought out, with 5 classes available ranging from the deadly and silent sniper, through the rowdy breakers and culminating with the fascinating psionic fighters. At each promotion, our soldiers will be able to choose between one of the two rank specialties, promising an interesting customization, where even two classic snipers can be deployed side by side and embody very different archetypes. The customization of the fighters is not limited only to the utility on the field, but ranges to a cosmetic section where we can modify their appearance, the skin of the weapons, the name and even the voice. Our team will end up belonging to us in all respects and we will often choose to endlessly reload the previous save in order to find a strategy that can allow us to save one of our favorites from death, making us squeeze our brains for hours and hours, until we resign ourselves to giving the last farewell to the soldier or be struck by an intuition capable of turning the tide of the fight.


The release of XCOM 2: Collection on Nintendo Switch, we will never tire of repeating it, brings with it the opportunity of convenience. An aspect that should not be underestimated if we talk about a title like XCOM 2, which requires us, capturing us in his gaming universe, hours and hours of tactical action hunched over our monitor or television. The opportunity to play lying on the sofa or supine on a soft bed is an essential addition.


XCOM 2: Collection - Nintendo Switch Review

The title has been mapped to be enjoyed on consoles in a brilliant way, as we had experienced in the PlayStation 4 and Xbox One releases, however the impossibility of resetting the commands to our liking can make those looking for that extra freedom of customization that is never a bad thing to turn up their noses. For our part, we would have preferred to delegate the tactical movements related to the boxes to the directional pad instead of the left analog, for greater immediacy and precision. One of the most fascinating peculiarities of XCOM 2 is the transition from the isometric tactical view to the third person during the most engaging actions, such as the shooting phase or the movement. While this opportunity favors immersion in the game world and guarantees an emotional closeness to the clashes with the evil aliens, on Nintendo Switch there is a noticeable drop in Frame Rate during these passages.


in XCOM 2: Collection the drops in Frame Rate, together with more invasive uploads compared to the original release, are certainly a negligible aspect on a tactical matrix title, but which in any case rage not a little about the enjoyment of immersion and the global experience, often providing that infringement of the suspension of disbelief that breaks the spell. Unfortunately we see once again Nintendo Switch push its Hardware to the limit, as often happens in the porting sector.

XCOM 2: Collection debuts on Nintendo Switch, offering the opportunity of portability to all fans of science fiction and the Tactics / strategic genre in a port that nevertheless fails to shine, pushing the Nintendo Switch hardware to the limit, declining the effort in the inevitable Frame Rate dancer and not exactly optimal loading times. Absolutely forgivable defects in a turn-based tactic, which we feel we can promote with flying colors, weighing the defects with a truly unique proposal, which Nintendo Switch owners will not be able to miss. Especially in this formula that provides for the collection of all the DLC of the base title.


► XCOM 2 Collection is a turn-based Simulation-Game type game developed by Firaxis Games and published by 2K Games Take-two Feral Interactive for Linux, PC, Mac, PlayStation 4, Xbox One and Nintendo Switch, the game was released on 01/02/2018 The version for Nintendo Switch came out on 29/05/2020 The version for PlayStation 4 came out on 31/12/2018 The version for Xbox One came out on 31/12/2018

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