Infinite Undiscovery - Complete Solution - DVD 2

    Infinite Undiscovery - Complete Solution - DVD 2

    Fayel
    After defeating Dmitri you will find yourself taking on the role of Sigmund to make the people of Fayel believe that he is still alive. After a welcome cutscene you will still find yourself dressed as Sigmund in the castle. Go to the exit and you will see another cutscene with Edward who will kick you out of his room with a lot of nervousness and arrogance: exit the castle and take the road to the right instead of continuing towards the Oradian Dunes to discuss with Balbagan: he will leave the party for the moment, but know that even Gustave can break rocks like this one did. Now go to the inn and open the first door after the stairs to find Rico and Rucha; in the second you will find Eugene; after a long enough talk with him you will go directly to Michelle, who is in the front room. When you are done go back to the castle and go up to the third floor to exit the balcony and start another cutscene in which Aya will break in: at the end receive a Fantasia Notation. The day will end and all will seem to be lost when you see Capell leave alone. Luckily your party will come together completely, except for Balbagan.
    Choose your party and for some side quests go back to Fayel for a moment. Go talk to Gina who is on the second floor of the castle and respond with the first possibility by saying that you want to be friends with Gustave: enter the room nearby and talk to Aya who will tell you about a place where her bear loved to go often. It is located in the Oradian Mountains near the Vesplum Tower - go back there and when you are close to the entrance to the tower look for a red glow to find the object of desire, a Worn Bow. Return to Gina to receive a Panacea. This is the only secondary mission of importance: when you are ready go to the Oradian Mountains.





    Bihor Mines
    To reach the mines go to the Vesplum Tower but instead of continuing north after the first rock fall, go south and you will find a unique road leading to your goal. You will see a cart and know that here you can unlock a 30-point objective: you will have to kill at least ten enemies using only the cart and without ever leaving the mine. The trick is the following: start with the first three going towards them, get chased up to the cart following a precise line and then quickly hit the cart to hit them. Then go to examine the first pipe to open the first door and bring a large sum of opponents to the tracks to run over: if still not enough, go to the second door, go through it and call a second horde from the elevator.
    Now let's proceed to the mines: going down with the elevator of the first room we will arrive in an empty place where there are only opponents to defeat: the goal is represented by the second elevator, on the right, which will take us to the lower floor of the mine: the only road possible is the one that leads all the way up the stairs where we will find not only a chest with Musician's Quill, useful for the creation of new melodies for Capell (Fortuna and Calming should be available in Rico's Creation), but also another communication pipe: examine it and a door will open in a different location. Go back to the beginning of the floor, near the elevator you arrived with and go through the wooden gate that opened: at the end take the elevator that also closes this other floor to continue the descent. At the end of this last floor you will find an exit to the Oradian Dunes.


    Oradian Dunes
    Going to the right you will return to the heart of the Oradian Dunes, halfway from Fayel: going left instead you will reach your goal, which is Port Zala.


    Port Zala
    The area was hit by a tsunami so it is very run down: there is not much to do but check the various houses for the different treasures available. In the house to the right of the inn you will find a chest with another Musician's quill. The advice I give you, then, is to immediately save the game (the last saving dates back to the disc change) and rest at the inn: here you can also make a chest appear by playing the Percipere in front of the cash desk, but being closed it will not be needed. a lot. When you have collected all the chests you need for the next adventure, go ahead. There are no side quests here and the gun shop sells nothing new if you've already shopped in Fayel.
    Going south, towards the sea, a movie will start with Faina and her brother, the baby you saved in the Oridian Dunes. Continue towards the beach that runs along the sea.

    Zalan Coast
    As soon as you enter there will be a cutscene after which you will have to take a few steps forward to find yourself immediately face to face with the boss on duty. To unlock the bonus situation and get 2000 experience points you have to hit the chains and never get repelled, so you have to be good at realizing how much Nedizelan is about to recover and reactivate the barrier. This is the first real battle for the crystals, in fact this time everything will end only after destroying this and not your opponent; so first try to knock out Niedzelan and when that happens you can hit the chains. The arrival of the unstoppable tsunamis, which will take away some HP, is anticipated by a strong vibration of the Xbox controller, so you will understand when your action will be momentarily interrupted. There is also a secret objective to unlock in this battle: you will unlock it avoiding damage from tsunamis: as soon as you start to feel the vibration go hide behind a rock so as not to suffer damage from the water: if you can avoid all the tsunamis you will achieve this difficult goal.
    Returning to the goal instead, the chains should fall after four turns, so on the fifth you will see only a floating blue ball and while Niedzelan will have strengthened all his moves and you only have to give him the coup de grace, you can go undisturbed to hit in a only blow the heart of the crystal. A cutscene will start and you will return to Port Zala.



    Port Zala
    Enter the inn to start a scene with Edward: when it is over you will have a side mission to complete. Connect with Rico and look for the dog near the beach: he is lost and looking for his owner. Go to the house near the beach where you will find the Mature little girl who will send you to Mark walking near the main square; he will send you to the wharehouse where you will find the mouse leader who will talk about a cat: reach this cat near the inn, after which, after the speech, the owner of the dog will appear near the square. Talk to him to get Lux Sandals. After the scene is over, head south towards the sea to start another scene with Edward. When the scene ends you will find yourself in the inn: on leaving you will see that a ship is ready to sail, but do not go there immediately. On the beach you have certainly noticed some yellowish shells: collect as many of them as you can and take them to the Mayor's Wife which is located in the house where you got the Musician's Quill. He will give you many items in exchange for each shell: now you can go to the ship. Talk to the man near the boat to sail to Kolton.

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