Enslaved: Odyssey to the West - Complete Walkthrough

    Enslaved: Odyssey to the West - Complete Walkthrough



    THE ESCAPE

    After exiting the drop ship, go straight. As you run you will fall into the floor below, climb up the crates to the right and keep running, paying attention to the interruptions in the line. You will fall again, this time on the ground: to continue you will therefore have to attach yourself to the handles. Jump to the first platform, then grab the handles on the left. Reach the unsafe walkway and jump on the tube to your right: a robot will come to meet you, climb the tube on the right and walk towards the man who is wandering there. Now go down the pipe to the left and retrieve the armor. Go back and you can now face the robot - it should be pretty simple considering the newly recovered protection will absorb most of the hits. After the fight, go to the other rooms, which will explain how to fight. After the tutorial, look on the ground and you will find out where to go by following the arrows. Now jump along the path outside the ship and collide with three other robots. Arrived near the wing, jump to the platform paying close attention to the turbine: to reach the wing you will have to avoid the periodic streams of fire. The turbine will explode, so use the handles to avoid falling. At the end of the path, an FMV sequence will indicate the end of the level.



    THE OLD CITY

    You will feel the beating of your heart and you will have blurred vision: rest assured, it is the low level of HP, so take Health Packs to get back to health. Now follow Trip: he will flip a switch, bringing down part of the drawbridge. Climb the pipe to the left, grabbing the handles on the other side to drop the other side of the bridge. Watch out for the two robots that will attack you. Then go straight, until an FMV sequence starts. Exit the building and keep following Trip until you meet a giant robot. To eliminate it, first pay attention to the aiming laser: it can detect your position so hide behind some object and wait for it to enter the tube. Now attack it and tear it to pieces. Four other robots will come towards you, take them out and an FMV sequence will start: you have gained the ability to give orders to Trip. Reach the Checkpoint, go up and clear the rubble. Destroy the robots waiting for you, go up the stairs and go through the door. Two other laser-pointing robots will come up against you, so try to avoid them as much as possible. Go to the opposite side waiting for Trip to rejoin you, then go down the stairs with her. Reach the bridge, and tell Trip to throw a lure on the opposite side: the robots will shoot in the direction of the lure, leaving you calm to continue on the other side. Now comes the difficulty: you will have to distract the robots so that Trip can continue without problems. Go down the stairs, get the Health Pack and at the final section of the stairs tell Trip to use the bait again. Run to the outside, climb the pole on the left and launch towards the next poles placed horizontally. Once on the platform continue using the handles. At the door, throw a lure and run to the exit, destroying the enemies. Go back and go through the unlocked door. Remove debris to get to the first large tree. Follow Trip to the right, then back to the tree. Make sure it reaches the top of the tree so that you can lower the ladder. Climb up and chase the dragonfly. Once you get it, go down the stairs and go to the destroyed pillar. Jump from platform to platform reaching Trip. Now that you are together again reaching the minefield. Since you can clearly see the location of the mines, pick up Trip and carry her out of the field, avoiding jumping into the air (avoid the orange circle). So pass the wrecked bus, turn right and jump over the debris. Keep jumping over the shattered cars. Now launch Trip towards the ledge. Then reach the car, climb on it, jump to the pole to reach the next area. Kill the robot and jump over the debris to return to Trip. Throw it again, then reach the next platform, paying attention to the turret. Use Trip's lure to come out, now jump to the car and then onto the sidewalk. Go right on the pole and use the bar as a handhold to reach the next building. Avoid entering the force field that protects the robots, so they won't notice your presence. Go up the ramp to the right, use the handle to reach the next platform and you will be outside the building. Go down to the side of the building, then go forward to the container. Grab the pipe on the right, and climb up the building. You will now get the ability to use Staff Blast. Use it on the signs, while Trip will take care of the incoming robots. Go back to the containers and remove all the nearby debris. Follow Trip. Use the decoy to distract the enemies, then run along the platforms to the turret. Attack it and blow everything up. Now use the turret to protect Trip. If you shoot the explosive barrels around you, you will speed up the process. Go back to Trip, follow her and then help her launch towards the next objective. Get ready for a more complicated fight against the Demolition: to eliminate it you will have to make sure that the machine reaches the enraged state. Hit him in the head with Staff Blast, and when he's enraged, go to the other side of the Atlas Statue. The robot will try to come at you, but will crash into the statue.



    THE METAL TOWER

    During the first part, follow Trip. Proceed inside and get the plasma ammo for the Staff Blast: use the handles to reach the second floor to retrieve the ammo. Try to proceed quietly past the robots, then use the crates on the left to reach the yellow platforms so that you reach the balcony. Reach the next car (pick up Trip to carry it through the most dangerous sections), then retrieve the Medikits. Jump over the ravine, look at the FMV, walk through the building and climb the ladder. You will find robots equipped with shields: use the baits to try not to be identified, then eliminate them. Then go down the ladder, get more Medkits from the railing and the plasma ammo. Keep going straight, and Trip will enter the hole and unlock the door. Take the alternative path paying attention to the robot with the shield. Use his machine gun to take out other robots. At that point, just destroy the turret. Launch Trip so that he can bring down the ladder. Grab the Medipack and use the handle to get to the opposite side to open the path to Trip. Move to the area on the other side, using the hose next to it to get to the water tank. Take control of the turret - you'll have to defend Trip as he tries to unlock the door. Enter the door in front of you. Look at the FMV, then move to the right and get the ammo. Drop down and kill all inactive robots. Collect your ammo and get ready for the next Demolition. This time use the wall, it will be enough to send it to slam only once to disintegrate it. Now launch Trip back to the container, completing the level.


    WHEREFORE ART THOU?

    Reach the wall and climb it. At the top go right. Keep climbing again by eliminating the robot. Climb on the pipes and an electric robot will arrive on the scene: pay attention to its electric flashes by moving quickly so as not to be electrocuted. Exit the building and go left moving towards the big root. Climb to the side of the building and approach the sign. Go inside and take out the shielded robots by hiding as best you can. Now get on the tube supported by the hand: try to be fast, so you can get under the robot without too many problems. Break the shields using a stun shot. Go up the stairs and destroy other robots. Then go straight, take the mask and keep going up. At the top you will see it with two robots, one of which is electric. Once the problem is eliminated, go up to the crane and jump until an FMV starts. Go down the ladder, reaching the lower section of the crane. Collect the Medkits from the first platform and then move to the right. Search the building to meet Trip. Now you have to escape from a large dog-shaped robot: it will try to throw a car in your direction, so be careful to dodge it. Keep running to reach the other building. Launch Trip and then start climbing. Go further to the cinema where you will clean up the cars. Proceed to the left, letting yourself fall into the void, to reach the robot with an exclamation point on its head: from here eliminating them will be easier. Take Trip again and climb up, launch it so she can examine the generator. You will notice a mask appear in the center of the area, so go and get it. The dog-shaped robot will join you. Immediately run along the platforms until you reach the icon. You will need to assemble the three scaffolding: move to the left and go to the first control panel. Jump onto the green scaffolding, reaching the platform on the right. Press the button on the panel, bringing down the blue scaffold. Then jump down and move forward to the last control panel. Now go up the red platform; then return to place the blue one. Follow them in sequence, so they will fall on the robot eliminating it and allowing you to complete the level.



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