Masters of Anima - Review

Masters of Anima - Review

Review for Masters of Soul. Game for Nintendo Switch, PC, PlayStation 4 and Xbox One, the video game was released on 10/04/2018

A "princess" to be saved, a hero who goes on a journey, a fantasy and colorful world. Does it remind you of anything? The premises for Masters of Anima are not actually the best, considering how saturated the market is with action-rpg with isometric view and banalotta script.


Masters of Anima - Review

Passtech Games, the independent creator of Space Run, has nevertheless tried to package a worthy and interesting product by putting together a rather ambitious project. We are indeed talking about yet another action-rpg, but Masters of Anima tries to mix its parent gender with strategic and resource management elements, in a potentially interesting combination, but at the risk of boredom. Let's find out if the experiment was successful.


Screenplay or script?

We are in a world that has just returned from a great war. Many years before the game began, Mount Spark wreaked havoc and destruction by spawning angry golems through its core of Animus that attacked humans. The latter, who were about to succumb to so much power, received unexpected help: a benevolent goddess gave them the knowledge to be able to shape the Animus to their liking. Thus were born the Animants, magicians capable of creating creatures with different abilities and purposes through the Animus, who in a short time managed to drive the Golems back to the mountain, which was thus sealed and the war ended.

Masters of Anima - Review

The narrative pretext of Masters of Anima is as classic as it is banal: the clumsy hero, Otto, is an aspiring Animant who lives peacefully next to his beloved Ana, one of the most powerful wizards. However, the two will not be able to marry until our funny guy passes the "Cimenti", the official tests to become Animante. The exam ends in the best way and just as Otto is made official Animante, the evil Zahr awakens Mount Spark again and captures Ana, splitting her into three parts: heart, mind and body. Otto sets out on a journey with the aim of recovering his beloved and defeating Zahr and his army of Golems.



A script that is certainly not brilliant and inspired, also based on characters who turn out to be simple stereotypical specks and which will certainly not remain etched in the hearts of gamers, thrown into a colorful world, but which absolutely fails to impress for the graphics. On the other hand, the localization is absolutely not trivial: although in some points it seems that Google Translate has been used, some terms (Animanti, Laceranimata) are really imaginative and congenial and give a very interesting stylistic boost.

Animants and Guardians

Otto is an Animant who can summon five different classes of Guardians to support him using the Animus, small spheres of energy scattered throughout the game maps. They range from the initial class of Protectors (pawns that attack using an ax) to the Sentinels, very little resistant and specialized in ranged attacks. Continuing in the game, more complex classes will be unlocked, such as the Catalimants, able to suck Animus from the enemies, the Commanders, very tough and very resistant and, finally, the Invokers, the most complex and capable of summoning other little Guardians in turn.

Masters of Anima - Review

In the most advanced stages of the game, a hundred guardians will be summoned that we can use to take down the fearsome bosses we will meet in sequence, interspersed with puzzles and environmental enigmas that are often very simple, but still pleasant and ingenious. We emphasize that the high number of elements on the screen does not in any way affect the fluidity of the game, always very high and flawless.


The battles remain the focus of the game: complex and never trivial, those that can be solved by attacking the enemy head down will be rare. Each boss has a characteristic attack pattern, which must be recognized and understood in order to even remotely hope to win the fight. There is a basic complexity in battles that comes mainly from having to learn how to manage the resources you have and that pushes to improve, in a mechanism of "trial and error" evident from the very early stages of the game. Small note of demerit to the controls: although the game works perfectly even using the controller, often the reactivity of the cursor does not keep up with the speed of the battles and the risk of losing many pieces due to an enemy counterattack is always high.



A gameplay that would therefore work pretty well, were it not for the level up system. The fact that it is possible to take advantage of the few skill points earned by leveling Otto only between one stage and another greatly diminishes the strategy factor before a fight. A little thing that could be handled much better with very little effort.

Masters of Anima - Review

Masters of Anima is a satisfying and satisfying title from the point of view of complexity and challenge, at a more than affordable price. It is absolutely not a triple A, it does not even pretend to be, and it is not without flaws: the controls are often not as fast and reactive as they should, the development of our hero and pawns are not suited to the strategy rate at which the game gets us used to it and the script and characters are the most banal that can exist but, pad in hand, Masters of Anima is only one thing: fun. And basically this is what matters.


► Masters of Anima is an Adventure type game developed by Passtech Games and published by Focus Home Interactive for Nintendo Switch, PC, PlayStation 4 and Xbox One, the video game was released on 10/04/2018
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