Micro Machines World Series - Review


Review for Micro Machines World Series. Game for PC, Mac, PlayStation 4, Xbox One and Linux, the video game was released on 20/06/2017 The version for PlayStation 4 came out on 23/06/2017 The version for Xbox One came out on 30/06/2017

Bob Dylan once said, "Take care of your memories because you can't live them again." Maybe he was right.

Memories are that indelible part (most of the time) that accompany our life forever, whether they are bad or beautiful they are part of our history and our existence, able to make us escape a few tears from time to time.



Micro Machines World Series - Review

Micro Machines have undoubtedly marked the memories of various subjects around the world who are now in their twenties, thirties or a little more. These scornful micro machines of speed remain a distinct symbol of the many acclaimed nineties, but it would be more congenial to keep them in mind, rather than trying to bring them back to life in the form of a videogame product.

Micro Machines World Series - Review


The Micro Machines are a line of model cars, originally produced by Galoob (later absorbed by Hasbro) and consisted of cars much smaller than the usual models, used in frenzied racing in a child's bedroom or in a chase on dirt paths of a city park. Not content, they make their entrance in the cinemas of the world, appearing in the film “Mamma, I missed the plane” in 1990. The success takes hold and a year later the first video game dedicated to Micro Machines and produced by Codemasters comes out.


With the advancement of technology, the videogame versions of micro machines far exceed the production of cork stopper scale models and the series for the various consoles follow one another. As usual, the Micro Machines World Series title is produced, now available for PlayStation 4, Xbox One and PC.


Micro Machines World Series - Review

Small cars and small emotions

Micro Machines World Series looks like a full-fledged arcade, graphically attributable to Rocket Legue (review here), but far from an engaging capacity worthy of note.

The almost cartonized graphics take us back to those times, with a splash of the first title produced by Codemaster in 1991, mixed with an excessive focus on intuitive gameplay, capable of rendering all very simple but also all rather flat and monotonous.

The wide-angle shots, the driving speed, the speed required in the choices, as well as the scenarios of the surrounding environment drastically bring us back to the first videogame title; but what immediately catches the eye is the excessive imprint traced on the online playability which in fact encompasses the entire development of the title. Within the menu it is in fact possible to try a simple tutorial, able to make us familiar with the 12 cars available and only 10 tracks available in the race mode.

The space dedicated to a career mode vs AI is therefore not available, and if you do not want to participate in online competitions you are forced to compete in a simple quick match against friends or against the AI, without this bringing experience points useful for leveling up.


Micro Machines World Series - Review

At full throttle or almost

If on the one hand the game pushes us to try our hand often and willingly with other real players, thus inducing us to embrace a noteworthy competitive spirit, on the other hand, a consistent decrease in the speed of vehicles compared to previous titles, mixed with a chaotic dodging obstacles and turning right and then left makes the game very difficult right away.


Therefore, right from the start it is necessary to arm yourself with patience and do a lot of practice with the 12 vehicles available in the various circuits (various, but not too many). Concentration is a necessary virtue to try your hand at Micro Machines World Series, who comes to the rescue during a wild race in the midst of obstacles placed in the various improvised circuits throughout the house, from the billiard table, to the post lunch kitchen to the post breakfast one. Races that can be stressful given the excessive skimpy length of the circuits created in pure madness, surrounded by a chaotic and obviously surreal world that has characterized micro machines since birth.

Micro Machines World Series - Review

Speed ​​races and much more

Races are a fundamental part of the game and are divided into two of the three available modes.

We then find the modality RACE which allows you to race to the finish against 12 other vehicles in circuits dictated by unexpected obstacles and crazy jumps such as from a skateboard to the gas oven. Strong nerves, concentration and balance are the masters in a chaotic race, which however fails in the light of 12 vehicles completely similar to each other, without particular distinctions of defects and qualities. In fact, it will be almost identical for all vehicles, stability and maximum speed.


The modality is much more incisive ELIMINATION, a race without a finish line where the winner is the one who lasts the longest. In this mode in fact the camera focuses exclusively on the player in the lead and will get closer and closer, instantly eliminating all pursuers out of sight. A kind of survival mode where the winner will be the one who stays in the race, in the shot and therefore in first place.


Both for the ELIMINATION mode and for the RACE mode, in the circuits there are weapons and upgrades branded NERF, such as bombs or hammers capable of making the competition a little more exciting and even more chaotic than it already appears.

The difference between the two is the one called BATTLE, where a series of mini-games engage players in hilarious battles. Here the ability to concentrate and speed of choice is less, but the personal side of the vehicles becomes more interesting. All 12 cars have completely different weapons, armor, tricks and special weapons, increasing (finally) the difference between each single micro machine, highlighting its strengths and weaknesses. In this mode it is easy to understand how a car is more suitable for one type of collision than another. If it is in fact more useful a fast car to lead the enemy flag to the allied base, or a more resistant car to repel the enemy invaders in the fort you are trying to conquer, or a balanced car to transport a bomb to the enemy base and make it explode .

Micro Machines World Series - Review

An idea. Remained so?

Micro Machines World Series offers not too many game modes, not too many cars, not too many circuits and not too many emotions. It is not easy to apply a lot of consecutive time in the game, perhaps due to the excessive chaos, perhaps due to the excessive monotony of the game modes; monotony perhaps broken by small events available every tot and by ranking competitions unlockable only from level 10. But in its favor Micro Machines World Series boasts not being an easily platinable game due to the modest medals obtainable and the commitment required to get up to level 40.

Monotony perhaps broken by an attempt at customization that allows you to change the skins of the vehicles, the titles that emblazon our nickname, the phrases shouted by the characters or the swaggering badges in case of victory. The latter can only be unlocked by playing online, gaining experience and unlocking prize crates obtained with each level acquired.

Rare and minute drops in frame rates, a humble audio package, a poor collection of circuits, a practically non-existent single player mode and mediocre server stability (at least for the moment), make in the cauldron of Micro Machine World Series a difficult soup. digest, perhaps due to the too many expectations of a title willing to plunge into the childhood memories of all fans of micro machines.

Micro Machines World Series - Review

Micro Machines World Series acts as a thin deep line located between the memories of a now young adult and an unbridled desire to make them resurface. A creation surrounded by a profound and perhaps too demanding expectation; a good idea failed, more for a desire to try a further entry into the playful business, rather than to create a title destined to remain in the memories, like those micro machines created in metal, plastic and love.

► Micro Machines World Series is a Simulation game developed and published by Codemasters for PC, Mac, PlayStation 4, Xbox One and Linux, the video game was released on 20/06/2017 The version for PlayStation 4 came out on 23/06/2017 The version for Xbox One came out on 30/06/2017

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