Final Fantasy VII Remake: Guide to Purple Matter

    Final Fantasy VII Remake: Guide to Purple Matter

    The Purple Matters of Final Fantasy VII Remake (also called Independent) are those able to provide different passive and non-passive bonuses and which, unlike the support ones, do not need to be combined with other Materia, as well as being equipped with some unique functions. They are definitely the most numerous in the game, and in fact it will be possible to collect as many as 17 different types. Below you can find out how to find them and what their effects are.



    Final Fantasy VII Remake: Guide to Purple Matter

    Vital matter

    It is an item capable of increasing the maximum health of the character it is equipped on. It is also possible to amplify the effect of this particular Materia by associating it with an identical one and reaching a maximum increase of 100% of HP.

    • Level 1: Increased maximum HP by 10%.
    • Level 2: Increased maximum HP by 20%.
    • Level 3: Increased maximum HP by 30%.
    • Level 4: Increased maximum HP by 40%.
    • Level 5: Increased maximum HP by 50%.

    This item can be recovered in several ways:

    1. During Chapter 2, in a burning dead end of Midgar.
    2. During Chapter 11, in the train cemetery, in a path that leads to a space between two carriages.
    3. In an air duct in the Shinra building.

    Arcane Matter

    Similarly to the previous one, this matter is able to increase the maximum MPs; It is also possible to reach a maximum increase of 100% by equipping two at the same time.


    • Level 1: Maximum MP increase by 10%.
    • Level 2: Maximum MP increase by 20%.
    • Level 3: Maximum MP increase by 30%.
    • Level 4: Maximum MP increase by 40%.
    • Level 5: Maximum MP increase by 50%.

    This Final Fantasy VII Materia can be found:


    1. During Chapter 3, by defeating 30 monsters and speaking to Katie in Sector 7.
    2. During Chapter 6, in the vending machine after Cloud tries to access the Cargo elevator at H-01.
    3. During Chapter 8, as a reward for completing the Language of Flowers side quest.

    Occult Matter

    This item is extremely useful in builds focused more on magic as it increases its attack value; the increase can reach 100% by equipping more than one.

    • Level 1: Magic attack increase by 5%.
    • Level 2: Magic attack increase by 10%.
    • Level 3: Magic attack increase by 15%.
    • Level 4: Magic attack increase by 20%.
    • Level 5: Magic attack increase by 25%.

    It will be possible to obtain it on two different occasions:

    1. During Chapter 7, you'll have to open an optional lock by unlocking it from the console in the control room with which Tifa will interact (unlocks after reaching the fourth level of security).
    2. During Chapter 14, as a reward for the challenge of lifting at the Walled Market.

    Auspicious Matter


    Increases your character's maximum luck; also in this case the maximum value that can be reached is 100% using more than one.

    • Level 1: 10% luck increase.
    • Level 2: 20% luck increase.
    • Level 3: 30% luck increase.
    • Level 4: 40% luck increase.
    • Level 5: 50% luck increase.

    You can get it easily during the Chapter 4 as long as you manage to place us in first place in the darts mini-game in Chapter 3. In that case you simply have to talk to Wedge who will reward you with this Materia. Plus you can get it too during Chapters 9 and 14 as a reward for the traction challenge in the Walled Market.


    Prosperous Matter

    Increases the amount of Gil obtained from battles by 100%; There are no further upgrade levels for this item.

    It will be possible to obtain it during Chapters 16 and 17, in the VR Shinra simulation challenges, winning the "Team 2 vs Team High Flyers Shinra".

    Training Matter

    Increases the amount of experience gained from battles by 100%; There are no further upgrade levels for this item.

    It will be possible to obtain this Matter during Chapters 16 and 17, in the VR Shinra simulation challenges of Final Fantasy VII, winning the "Team of 3 against Team Ragbag".

    Circumventing Matter


    A very special Materia able to add an area counter attack to the attack command executed immediately after a dodge.

    • Level 1: Use Death Dodging.
    • Level 2: Increases the power and effects of Deadly Dodge.

    Easily recoverable during Chapter 2, in the phase of escape from Sector 8; alternatively it can be purchased from the Sector 7 shop for 500 Gil.

    Evasive Matter

    It allows you to parry you from enemy blows very effectively and subsequently attack quickly.

    • Level 1: Use Parent Dodge.
    • Level 2: Increases damage absorbed with Parry Dodge and provides a slight boost to the ATB gauge.

    Could be purchased by Chadley after finding the dossier for the research dossier 12.

    Preventive Matter

    Provides a variable boost to the ATB gauge at the start of each battle.

    • Level 1: Slight increase in the ATB bar.
    • Level 2: Moderate increase of the ATB bar.
    • Level 3: High rise of the ATB bar.

    Become available atpurchase from Chadley after finding the dossier for the research dossier 3.


    Self-rescuing matter

    Allows you to use an Auto Heal on injured companions a set number of times. The spell will not activate if the character it is equipped on does not have enough MP, if it does not have enough ATB stacks, or if we control it.

    • Level 1: Auto Care can be used up to 3 times.
    • Level 2: Auto Care can be used up to 10 times.

    It will be given to you as a reward at the mission that introduces Chadley in Chapter 3 and handing him the dossier for the research dossier 1.

    Refining Matter

    It is an item that can increase the effectiveness of any item used in battle.

    • Level 1: Increase in object effectiveness by 30%.
    • Level 2: Increase in object effectiveness by 40%.
    • Level 3: Increase in object effectiveness by 50%.

    It might be purchased by Chadley per 100 Gil after finding the dossier for research dossier 11.

    Exhausting Matter

    Gives a boost to the ATB gauge whenever we stagger an enemy.

    • Level 1: Slight increase in the ATB bar.
    • Level 2: Moderate increase in the ATB bar.
    • Level 3: High rise of the ATB bar.

    Also in this case it will be possible buy it from Chadley after finding the dossier for the research dossier 14.

    Coordinating Matter

    Reloads your companions' ATB gauge when repeating a command twice.

    • Level 1: Slight increase in the ATB bar.
    • Level 2: Moderate increase in the ATB bar.
    • Level 3: High rise of the ATB bar.

    Purchase from Chadley after finding the dossier for the research dossier 13.

    Provocative Matter

    Taunt enemies by causing them to attack the character in question while leaving behind wounded companions. Cannot be used against more powerful enemies.

    • Level 1: Causes for a duration of 60 seconds and with a cooldown of 90 seconds.
    • Level 2: Causes for a duration of 90 seconds and with a cooldown of 60 seconds.
    • Level 3: Causes for a duration of 120 seconds and with a cooldown of 30 seconds.

    You can purchase this Materia from Chadley after finding the dossier for the research dossier 8.

    Trenching matter

    Reduces the damage taken while parrying and above all provides an increase in the ATB gauge.

    • Level 1: Slightly reduced damage taken and slight increase in the ATB gauge.
    • Level 2: Reduced damage suffered and moderate increase in ATB gauge.
    • Level 3: Very low damage taken and high rise of the ATB gauge.

    Purchase from Chadley after finding the dossier for the research dossier 6.

    Versatile matter

    Provides an increase in the ATB bar when three different commands are executed.

    • Level 1: Slightly increased ATB bar using 3 types of controls.
    • Level 2: Moderate increase of the ATB bar using 3 types of commands.
    • Level 3: High rise of the ATB bar using 3 types of controls.

    You can also buy the latter Materia by Chadley after finding the dossier for the research dossier 17.

    Premonitory Matter

    This Materia will allow you to use the Limit Break Refocus, capable of converting the ATB bar into a bar divided into 3; it can only be used once per battle.

    You can get it along with Aerith in Chapter 8, being its default Materia. It can also be obtained by completing the VR Shinra challenges called “Team of 2 vs. Dynamic Duos” and “Team of 3 vs. Monsters of Legend”.

    Final Fantasy VII Remake: Guide to Purple Matter

    These were all of the Purple Matter featured in Final Fantasy VII Remake. If you are interested in learning more about Matter, be sure to consult our Guide to Blue, Red, Yellow and Green Matters.

    ► Final Fantasy VII Remake is an Action-RPG type game developed and published by Square Enix for PlayStation 4, the video game was released on 10/04/2020
    Final Fantasy VII Remake is a game to own at all costs: we decided to evaluate it with a 92%, if you are interested in learning more you can read the Final Fantasy VII Remake Review

    add a comment of Final Fantasy VII Remake: Guide to Purple Matter
    Comment sent successfully! We will review it in the next few hours.