Iron Harvest: Tested - Gamescom 2019

    Iron Harvest: Tested - Gamescom 2019

    The Central European atmosphere of this Gamescom 2019 they are perfect for the practical test we have had the pleasure of carrying out with Iron Harvest, last effort of the Germans of KING Art Games e Deep Silver.

    Iron Harvest: Tested - Gamescom 2019

    Iron Harvest looks like a fascinating RTS, not exactly classic. Its peculiarity is not, like most of the titles of this genre, in managing resources useful for building bases and installations, useful in turn to produce military units as quickly as possible to be sent into combat. In Iron Harvest we will be grappling with an exquisitely tactical style of play, where our decision-making skills for the deployment and direct management of the troops on the field will be the masters.



    We will in fact take direct control of our units, taking care to advance them as far as possible to cover. The cover system is in fact fundamental in Iron Harvest, as an open field unit is almost always a doomed unit, no matter how large and armored it may be. All it takes is a lucky shot, or a proper flanking technique by the enemy infantry, and even the heaviest combat mecha will fall miserably to the ground.

    Yep, we talked about mecha because in Iron Harvest, despite its 1920+ subtitle, we will also be dealing with huge robotic war machines. The setting is in fact inspired by the works of Jakub Rozalsky, a Polish painter famous for his depictions of post-Great War rural Poland, but in an alternative time line, where the use of mecha for war purposes was a consolidated practice.

    In the demo we got to play, the peculiar mechanics of the gameplay were perfectly represented, including the fundamental possibility for various troops and unique characters to collect and use weapons and equipment that belonged to the downed opponents. In this way, for example, we will be able to equip our team of engineers with a machine gun and some hand grenades, so that they can defend themselves a minimum of themselves, thus freeing a team of riflemen from the task of protecting them while they repair one of our damaged mecha. By doing so, it soon becomes clear that the opportunities to develop different tactics increase dramatically.



    Iron Harvest: Tested - Gamescom 2019


    Every element of the scenario, and therefore possible cover, is destructible (always if you have suitable armaments) and, as we said before, even the largest units can be reduced to smoking wrecks if we know how to play our cards well, also exploiting the terrain. A heavy mecha trudging through mud is easily attacked by the blind sides of its weaponry so that, with a lot of courage and a few grenades, even a humble infantry unit can get the better of the steel titan.


    The release, on PC Steam, PlayStation 4 and Xbox One is scheduled for September 2020, 1.9.20, thus making the date coincide with the subtitle of the game: XNUMX.

    ► Iron Harvest is an RTS-Strategy game developed by KING Art Games and published by Deep Silver for PC, PlayStation 4 and Xbox One, the video game was released on 01/09/2020

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