Minecraft: Dungeons: Tested - Gamescom 2019

    Minecraft: Dungeons: Tested - Gamescom 2019

    If there is one thing that the entertainment world has taught us in spite of ourselves, it is that a goose that lays golden eggs must be exploited to the last, and at Minecraft: Dungeons there were many who thought that exactly this was happening, despite the raising of the hype wind.

    Were they justified fears? Is this just a trivial attempt to empty the mine down to the last stone?


    At least how long have we tried? No… or rather, not entirely. Announced at MineCon Earth 2018 and released on Windows, Xbox One, Xbox Game Pass, Nintendo Switch and PlayStation 4 in Spring 2020, Minecraft: Dungeons rides the wave of Minecraft success and attempts to transport its mechanics and graphics into a more context dungeon crawler it's less survival.


    The result? A son worthy of his parents, with pros and cons.

    Minecraft: Dungeons: Tested - Gamescom 2019

    We were able to get our hands on Minecraft: Dungeons already in the first morning of Gamescom 2019, with a 15-minute hands-on that shed light on many of the doubts that had arisen during the announcement of the title, but raised some more concrete fears. .

    The first visible appearance of this dungeon crawler, that graphic, is undoubtedly the most undisputed success of Mojang: every pixel and cube can instantly make us understand that we are in the universe of Minecraft, in a sort of impulsive déjà vu that with difficulty leaves room for the sense of novelty that the title deserves. To displace positively are, in the immediate future, HUD and isometric shot from above, elements that frame Minecraft: Dungeons in a context, a la Diablo, that intrigues even before putting your hand to the pad. With the controls you gain confidence in speed, alternating skillfully between close-range shots, shots from the distance e special skills: each weapon and armor has up to 3 spaces for spells (which can be increased to 4 only in the case of ultra-rare objects), a sort of skill points that we will get at each level pass and that will allow us to better face the hordes of fierce enemies we will find on the way.



    Minecraft: Dungeons: Tested - Gamescom 2019

    Each level is a huge room-structured dungeon with target constantly updated; the difficulty level it is well calibrated, also able to vary depending on whether you decide to tackle the adventure alone or in company (up to 4 maximum total players).


    Unfortunately it is useless to escape the evidence, and Minecraft: Dungeons, as a real dungeon-crawler, constantly goes into a riot of button mashing, making it sometimes more tedious than the premises promised, thanks to a level of weapon calibration not optimal but, by the developer's own admission, still in progress, well before the certain (albeit distant) Pre-Alpha phase: we rarely found ourselves preferring a close-range damage weapon over the crossbow our PC was equipped with , and with even less frequency we found ourselves using the "super" that our virtual avatar found himself armed with.


    Minecraft: Dungeons: Tested - Gamescom 2019

    The fact that such central elements of this Minecraft RPG excursion are instinctively non-essential to a novice player doesn't bode well over distance, let's just hope Mojang uses the time available to improve its mechanics basic and their application.

    ► Minecraft: Dungeons is a scrolling-Adventure type Beat 'em up game developed and published by Mojang for PC, PlayStation 4, Xbox One and Nintendo Switch, the video game was released on 30/06/2020
    Minecraft: Dungeons is a beautiful game that cannot be missing from your collection: we have decided to evaluate it with a 77%, if you are interested in learning more you can read the Minecraft: Dungeons review

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