Perfect Dark will not be an ordinary shooter

    Perfect Dark will not be an ordinary shooter

    The Initiative, famous Microsoft studio, shared some information on how it is approaching its new Perfect Dark project.

    In a Youtube video, some of the project's top developers discussed how they are trying to make the title different from other first-person shooters on the market. The studio says it's trying to make movement in the game interesting and give players plenty of options for negotiating a situation.



    “We are really learning a lot about what a secret agent is,” he said the game director Dan Neuburger. "There is a lot of gameplay diversity in this one and we won't be able to avoid that."

    Drew Murray, director of design, added: "One of the things we thought about was how to differentiate what we call - spy fighting - from what you would see in a traditional first person shooter."

    Perfect Dark will not be an ordinary shooter

    “We really wanted to stage the physicality and the feeling of being inside the game world, to get some of that camera movement that we see when looking at GoPro cameras, trying to get that excitement of moving one way or another. an atypical place for normal people "

    Microsoft's The Initiative has long been rumored to be working on a new entry in the Perfect Dark series. The title was revealed yesterday at The Game Awards.


    Perfect Dark will not be an ordinary shooter


    The Perfect Dark franchise debuted in 2000 for the Nintendo 64. Made by Rare, it was a spiritual successor to the studio's hugely successful first-person shooter GoldenEye. The IP also landed on the Game Boy Color that same year.

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