Stellaris: Distant Stars - Review

Stellaris: Distant Stars - Review

Review for Stellaris. Game for PC, Steam, Mac, PlayStation 4, Xbox One and Linux, the video game was released on 09/05/2016 The version for PlayStation 4 came out on 26/02/2019 The version for Xbox One came out on 26/02/2019

With Stellaris Distant Stars, potentially opens up a new trend in the development of the title. As a big fan of grand strategy from the first hour, when I approached Stellaris I was full of expectations. A grand strategy set in the galaxy, crazy. My expectations of the game when it came out were almost fully confirmed, but there were two HUGE obstacles to overcome at the time: warfare and exploration. After the Stellaris: Apocalypse DLC, the warfare issue has improved considerably: of course, there is still room for maneuver, but the most is done.



Don't imagine my joy when, sitting in the front row at the Paradoxcon, I heard confirmed the release date of the DLC which, in theory, would have also fixed the exploration. As usual, for those who do not want to read everything in a super summary, the “Stellaris Distant Stars” DLC is done decently: good ideas but poor implementation, I recommend it only to super enthusiasts; the others (for now) can easily do without it.

Stellaris: Distant Stars - Review

But now let's proceed in order. With the new "Story Pack", what Paradox Interactive offers us is an improvement in the management of anomalies, the addition of many secondary storylines that we can explore during our game, new gargantuan creatures that populate the galaxy, new multi-star systems and, for the first time, the possibility of exiting the galaxy itself.


Immediately the first impression is that these additions, however interesting, they are a bit too marginal and somehow incomplete. The aesthetic factor is very important in this game, it's true, and this content pack is very much about that. The new three-star systems are beautiful and there is no doubt that the campaign is, in general, more engaging thanks to new, as usual, excellent music and anomalies that now "bloom" like daisies in the summer. Swedish. The system of randomization of events, however, means that the many new anomalies are somewhat lost in the infinite flow of those that were already unknown to the expert player.


Stellaris: Distant Stars - Review

The possibility of exiting the galaxy to access an extension of the same, connected only through brand new L-Gates, is compelling, but the surprise does not repay the expectation. In fact, it appears that the events connected to the exploration of the L-Clusters (the small set of extra-galaxy stars) are not very balanced. The threats present are often very substantial and the reward for the brave explorer is not very profitable.

The balancing attempted by the patch to strategic resources is interesting, but, even here, something seems to be missing. Although we are now notified when we find a rare strategic asset and can instantly see it in the galaxy without first having to research the suitable technology, we still cannot actually plan our expansion among the stars as a result of them, as outposts and starbases necessarily require expansion. linear.

Stellaris: Distant Stars - Review


The new Leviathans are interesting, but, again due to the random generation of the galaxy, quite rare. I have played a lot with this content pack, just to have a clear and detailed view of every aspect of it, I assure you that, in most of my runs, I have never met a new colossal creature.


The DLC also brings with it a fair number of bug-exploits that accumulate with those already known to most: it happens that with this new content of biological matrix robots, if well developed, they can have 4 robot traits plus two very strong ones. biological traits (on robots) that really shouldn't be there. This does not spoil the gaming experience, it is quite normal that in a grand strategy with all these variables there are some in conflict with each other, but over time, fans expect these things to be fixed.

Stellaris: Distant Stars - Review

It seems that the rush to get Distant Stars out in time for the Paradox super fair has somehow affected the quality of the content. The development team, however, is of a great level, the ideas are there and certainly with the next patches some targeted changes will make this DLC still immature, a real little man of the Paradox Interactive house.


► Stellaris is a type game developed by Parade Games and published by Paradox Interactive for PC, Steam, Mac, PlayStation 4, Xbox One and Linux, the video game was released on 09/05/2016 The version for PlayStation 4 came out on 26/02/2019 The version for Xbox One came out on 26/02/2019

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